Game-based learning holds incredible potential, but it is underappreciated and hard to approach as is. Teachers don't know how to utilize high-quality, commercial games in a learning environment, and do not have the time to figure it out.
TeacherGaming combines blockbuster games with ready-made lesson plans and learning analytics, giving teachers all the tools they need to use games in their classrooms without requiring any previous knowledge of game-based learning.
Our initial target market are the 200 000 English-speaking K-12 schools around the world. School administrators and teachers are our primary customers.