Conceptual understanding of multiple facets in learning requires a spatial awareness in a fully participatory medium, so as to be in line with our reality of existence. Such mechanisms do not exist and the fallback is far-removed multimedia courses.
Based on Augmented Reality, we are building a platform to make spatial learning possible. All concepts which can be learnt faster by their presentation in spatial domain around our existing reality are what we are building on this platform.
End Consumers: Kids, Aged 8-14, undergoing K12 education, primarily in United States; Target Consumers: Educators in Schools & Educational Institutions, in United States, housing kids of the age-group mentioned earlier.