Sustainability is the challenge of our time. The problem set is broad - climate change, food waste, breathable air, drinkable water, energy efficiency. They are all related and have a common root cause in the culture of waste embedded in society.
Our app and tech can automatically track people's activities that impact the environment. And our model enables cities, businesses and any organisation to engage and reward them for living sustainably, via gamified challenges.
End users are general population, smartphone users. Paying customers are businesses using Greengame to engage employees or customers. City Councils who want to engage citizens and incentivise them to travel smarter, improve air quality, etc.