Virtual Goods

10–100 Companies
Companies
28
Growing
Deals 2018 Q3
No investments
No acquisitions
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Medium

Bringing blockchain to the gaming industry – aelf

Technology Payments
VentureBeat

How companies can build VR space inside Linden Lab's Sansar

Virtual Reality
VentureBeat

Soomla: Some game ads can cause a mobile app to lose 3 times more users

Gaming Earnings Advertising
WSJD

Electronic Arts Pulls Microtransactions From ‘Star Wars Battlefront II’ After Fan Backlash

Gaming
Acquisition
BetaKit , Techvibes

Right Health acquires Akira to power virtual service for physical healthcare clinics

Health Apps & Services
Finextra

Perseus launches new cybersecurity service aimed at Germany's SMEs

Apps & Services
@furrier via SiliconANGLE Media

BLOCKv launches blockchain development platform for digital goods - SiliconANGLE

Payments Technology
VentureBeat

Soomla: Top 20% of mobile users account for 80% of ad revenue

People Earnings Advertising
TechCrunch

Periscope lets you buy and send Super Hearts that broadcasters can cash in

Sports Costs
frenchweb

[FW Radar] Feeligo enrichit les contenus pour séduire les Millennials

VentureBeat

Blockchains could make gaming more fair

Gaming Payments
$600,000 Undisclosed funding
ZDNet

​Kakao venture firm invests in connected car security startup

Cyber security Asia
Wired

Remembering the Wild West Era of Videogame Gold Farming

Gaming
TechCrunch

The next big gold rush

Gigaom

Social-gaming virtual goods revenue, 2010 – 2016 (in millions)

Gigaom

Mobile gaming virtual goods revenue (in millions), 2010 – 2016

Gigaom

Social-Gaming Virtual Goods Revenue Forecast, 2010–2016

Tech in Asia

What Line, Netflix, and Clash of Clans have in common

Apps
VentureBeat

5 lessons from the $15 billion virtual goods economy

Technology Gaming
Angel
The Bridge

Japanese startup gets six angel investors onboard to bring VR tech to fashion industry